Eora

Primarily a nation of Elves, Eora is a Noocracy, a nation ruled by the Council of Elders, a body of Council Appointed leaders who have shown considerable wisdom throughout their service to Eora. This council is overseen by the High Elder. The High Elder has limited authority, as only consensus can authorize any formal national decisions, however, the High Elder does have the privilege of setting the rules, content, parameters, and priorities of all Council meetings something a person of wisdom can do a considerable amount with.

Eora is home to two primary kinds of elves: those calling themselves woodelves who prefer to live in the forests of Eora in loose informal communities, and those calling themselves sun elves, who live beyond the forests under the light of the sun. The more elite among the sun elves tend to consider themselves “high elves”, though this is an area of considerable tension between the sun and wood elves. Satyrs, Forest Gnomes, and various Fey creatures are not uncommon to find in Eora.

Due to their relative non-involvement with the rest of the world, Eora does not have much in the way of national rivals. Quinel, however, is the closest thing to it. The Drow, or dark elves, that inhabit Quinel now are descendants of those who left Eora thousands of years ago after a particularly violent conflict nearly destroyed the continent they were on.

Eora has a good relationship with Landoth, often choosing to work together with the neighboring nation as much as possible due to a quiet allegiance to the lands they share. While Eora does not formally hold any ill-will toward Volaris, there have been events that have led the Council to question the treatment of their kind while on Volarian soil.

Cities in Eora

 * Aela
 * Celedor
 * Osvelond
 * Ylnthyr
 * Stalwood
 * Elyal Thalore