Vita Teiidae

A member of a secluded tribe of Ve in the nation of Kosna. Desert dwellers, the tribe’s founders deeply disapproved of the nation’s kleptocratic system, so the community sequestered themselves away. It has been many generations since a member has sought to leave, as they are self sufficient in their pocket of wilderness. The tribe itself consists entirely of biological females, who like the whiptail lizard can reproduce without need of males. But as the generations grew and thrived in the hidden oasis, the need for words signifying gender became vestigial, so “they/them” pronouns are used when referring to each other. Also, in response to the amoral society they left, the tribe aligns strictly with lawful good. For reasons lost to time (according to Vita, who likely blew something up the day they were learning about it), the tribe also speaks in a third person voice. Vita’s parents, a cleric and a monk, have a massive brood, of which Vita is the oldest. While loved, their odd firstborn is a source of bewilderment. A feeling shared by the rest of the tribe. Vita boundlessly loves their younger siblings, in large part because they are the only surviving child of their parents’ first clutch, and as a result started out quite lonely.

A huge motivation for Vita is bringing back the strange and interesting to show the little ones. They have a scrapbook for recording their travels. They also play a mean dulcimer. Vita is the first in many generations to even want to leave, much less successful in doing so. The elders of the tribe weren’t initially on board, but were worn down as Vita’s power grew wilder and more destructive. After a sneeze nearly brought down the meeting lodge during a tribe event, the necessity of giving Vita space to “get their shit together” became a unanimous call. Blessings to go were given with the hope that one day they would return a little more self-possessed (Vita makes no promises). As there was no one in the community who possessed a Chaotic alignment, Vita is self-taught, but as a result they have to make more wild-magic checks than normal.